D4RL: Final Upadtes

I have updated the app for this project quite a lot. One of the things I did was rethink the colour scheme so it is brighter and so they worked better for all types of colour blindness. I used a website that helped me see the new colour scheme through different lenses. All of the colours worked out well and still stood out from one another. I also changed the imagery to make it simpler to understand. I used a repeated road scene to link app pages together and hopefully make it easier to understand for the users.

Colour blindness chart for the colour scheme and example of how it works:

D4RL: Updated Outcomes

After receiving my feedback I have been able to improve this project which I was really happy about. I felt after I had finished that I wanted to change up the colour scheme but it was too late. In my feedback brightening the colours was one of the things that was mentioned, so I still picked new fresh colours that were appropriate for colour blindness but that brightened up the look. I think it looks a lot happier and uplifting now exactly what I wanted for this brief. The other aspect that was mentioned was having a user journey for my app which I have now added. I’m feeling a lot better about how this app looks, I would love in future to create more for the app. I could do this for my upcoming portfolio.

D4RL: The Final Pitch

Above is my pitch to the client and our mentor . I was quite pleased with how it went and my client and mentor said they really enjoyed my work. I made some final adjustments before such as some minor fixes to the app pages and bookmark. I also created the box for the bookmarks which I thought was a good idea it brought everything together and made it feel much more life like. There are some things I would like to work on before I add this to my portfolio however, I want to brighten up the colours in the landscape and the overall colour scheme. I think it would brighten up the design a lot more. I just want to refine the outcome little more, I feel it could look more professional with some rethinking. I am happy with how it went and I’m excited for the next project.

D4RL: Further Design Updates

In my last critique it was said that I needed to start creating more so thats what i’ve been doing. I started by thinking about the icon. I want the icon to say exactly what the app is, it’s helping users return to driving. I wanted to focus on the return to driving so I merged a steering wheel with an arrow to show going back. I like it I think its clean and accurate to the app. I just worried that it is boring. However I have to consider that an app icon will always be small on a smart device so it needs to be simple and easy to understand and recognise. In my critique with our mentor, he said he liked it and it looked professional. I was glad to hear this as I feel that may be my weaker point. Making more professional and refined looking outcomes is what I really want to focus on this year. The colour of the icon I wanted pink at first to symbolise that the user can’t drive yet. However after a month or year, depending on what vehicle the users drives, the icon will change to green to symbolise the go ahead to continue with the app. It could be an easy way to check if the users time is up yet before they can think about getting back behind the wheel. I like how the icon is looking, although I may try to refine it a little more before the deadline Thursday. 

I then moved on to creating the hand out. It was originally going to be just a handout card but I thought I could be a little more creative. So I thought about having the information and QR code on a bookmark. This way the bookmark could be put in diaries or books as a reminder, it could also be just used as a bookmark after its use. I was trying to think of more environmentally friendly ways to do this but still keeping it relevant. It the bookmark was made with completely recycled materials it would be a really earth friendly way of doing things. I do think the design of this could be worked on however, I don’t think it looks refined enough. I think it needs to represent the app more also. In the critique Paul said that he really liked the concept but agreed with me that I could work on the look more and bring it up to the same standard as the app. He also mentioned to think about the user journey, so how will the patients get this bookmark. This had me thinking about maybe making a case for the bookmarks so the workers at ESD have an easier way of carrying these around with them. I then thought about what one of our tutors said about how we need to create plenty for our portfolio. So Im going to try and get this box and a better looking bookmark done before the pitch, along with any other improvements. 

Finally I didn’t change the app too much. I did add more features to the help tab which I think makes it much more accessible for users with sigh problems. I also worked on a couple more pages which was requested in my critiques. I added some example pages of information that would be for drivers of a car. I made sure to include pictures to help aphasia patients understand the information. Also thinking about the user journey again and the spaces in the map I made, I created a calendar in the app which can be another way to countdown the days left until the user can return to driving. Certain days can also have specific information on them which can be unlocked on that certain day. I’m also thinking now about having pop up notifications from the app with motivational quotes and a countdown. Some patients really cant wait to get back to driving so giving them this motivation and a countdown could be uplifting through the month or year. Something else to work on. I still have a few bits to work on before Thursday so I’m going to get on and do this quick, Im trying to be better with my time management this year. Which I do think I am improving at thankfully. Im really happy with this project so far I just need to bring it up to a cleaner standard and show as much work as I can. 

App Developments

As suggested I started using the XD program to create my app. I found it very user friendly and really exciting to learn about. It can really push forward my design work as my work looks more proftionable. Above is the quick walk through of my app so far. This feature is super handy and I could easily show my client, mentor and tutors the user journey. 

Above is the storyboard I have so far for the app. I have tried to keep it simple and aphasia friendly. I used the appropriate colours I found from my research for colour blindness and have kept the flat graphic picture to separate each aspect. I have really tried my best to keep the design accessible for everyone. My graphics before however I felt it was a little dark so I added the subtle gradients to give the pictures more depth and add the sunny warm feeling back. I want to keep this app a positive reinforcement in a time where the user may be frustrated. Something I need to work on further is the assistance tab, I only added a couple buttons because I ran out of time before the critique. I have ideas for other buttons like a brightness setting and an extra information button these just need to be added. I included the ‘why is this information important?’ section to show the user why they need to know this information as they might still not understand. Some patients may say they’re are perfectly fine to drive but there are health risks that they might not see in themselves so it’s important to fully read this information. I added the illustrations for aphasia patients so they can understand the text better, I’m just not sure as to how clear they are. This is something I need to ask in my critique later. To further the message that this is very important I added a warning tab which will pop up before the user starts the main questions. Initially I had it in green but it wasn’t striking enough. So my tutor suggested I change it to orange which I think works a lot better and hopefully will reinforce the warning in the message. The last pages are just the start of the main piece where the user will find out the information. This will be personalised to them through questions and answers as to not overwhelm the user with all the information, which may not be relevant to them. Next steps for me I think will be to continue on the app and add an example path of information, I also want to start creating the hand out information for the app. 

In my critique and client meeting, which I had the same day, I had some really helpful feedback. Firstly in my client meeting she said she was really happy with the way the app was going she thought it was clear and concise. The only thing she asked for was more app pages. So this is what I will do. In my group critique my tutors said my work was looking good and relevant to the subject. They enjoyed the moving scenes at the start and thought it worked well with the app. My tutor also said he wanted to see more app pages. He also mentioned the app icon which I hadn’t even thought about yet so this will be on my list to do next. I asked about the cloud illustrations and my peers said they were clear and friendly so I felt quite relived about that. I feel as though from my critiques I just need to make more. My tutor said I should be thinking about my portfolio at the end of the year so I should strive for more work. So moving forward I will I need to make more, on the list are an app icon and the hand out. I also want to work on the first four slides as Im not too happy about the way the text sits so I will see what I can do. 

D4RL: The User Journey

Today we had a lesson with Wendy on the user journey, I guessed it would be about the users journey through the product which I was partly right on. Before though we were asked to create a user persona, so an example user that we could make up. Mine was called Katherine and she is a stroke survivor who suffers with aphasia. Katherine wants to get back into driving as soon as possible because she works as a taxi driver. However she does have a supportive partner who can financial support her. Wendy said it was important for us to create this so we can then create a personal user journey for our persona. It also can allow us to see what our user will need and what would make a great experience for them. This then might bring up aspects of the design we may not have thought about. For example is there something I could include in the app for the users who have to wait in order to return to driving. This would include everyone, some may have to wait longer than others though. Perhaps a calendar in the app as a countdown or maybe reminders of how long left you have to go with motivational quotes. Just some ideas which I could think about further. I may not of thought of this without creating the user journey so I see why it was so important to think about. The map really helps to see gaps in the designing process that I could create in order for the user to have a better experience. I think the place I am lacking is that space where the user will have to wait in order to drive again. I could come up with some creative ways to help the user on their journey back to driving. I think it was a very interesting lesson and I will do this process with each project yet to come.

D4RL: Design Updates

To start off I wanted to create a mood-board, which has an idea of where I want to go with this project. That includes a white, light blue, dark green and orange colour scheme, which from my research should be distinguishable from each other. The accent colour will be orange so I can make certain important aspects stand out. My mood-board also includes some sans serif typefaces that I thought were appropriate for this brief. I want to use one because it is easier for the eyes to read especially if it has a larger weight and in an opposing colour to the background. This is my plan for the type as I want to make it as user friendly and aphasia friendly as possible. The images are in reference to block colour landscapes which I would like to include in my visuals. The block colour will make each shape stand out and hopefully the simplistic nature will be easier for aphasia patients to understand. 

When storyboarding for the app I thought of having a car which is still and then have a background move behind it, to look as though it is moving. It will be a basic animation so shouldn’t be too much for users with eye problems. It will also be a good way of visually showing the user what the app is about while taking them on a journey. The basis of having the app was so that I could include all the information. There is a lot of information and to keep it aphasia friendly it would need to be spaced out. Therefore i’m creating an app which has unlimited pages. To keep the information even more relevant to the individual user I will have question pages. For example one that asks what you drive because there are different answers for different vehicles. It would be irrelevant for someone who only drives a car to know the information about bus drivers. I think this way it would make it so much more user friendly. Lastly our client wanted us to make it clear in our outcome that this is a law issue and that you can be fined if you do not tell the DVLA of a medical condition. I thought about having this as a pop up in orange, the orange should make it stand out and the warning should hopefully make the user understand the serious issue. 

I wanted to create a quick mock up of the landscape to get a feel of the visual identity. I like the simplistic style and I think it would be easy for patients to understand. I now just need to start making the app. In a critique my tutor said I should use this new program by Adobe called XD which is for creating apps on. So after this I’m going to get to grips with this new program and start the making. Im feeling good about this project as I have a clear way forward and I know what I should be doing to make the outcome accessible for almost everyone. 

D4RL: Strokes and Vision Problems

After the mentor meeting on Thursday it was said that I could look into some other ways to help with visual and cognitive impairments. Heres some information I found out looking at the Stroke Foundation website. About one-third of stroke patients experience vision loss and out of those who do most will not recover their vision. Some patients can however, this will usually happen within the first few months of recovery. In the resource it states that “your vision depends on a healthy eye to receive information and a healthy brain to process that information. The nerves in the eye travel from the eye through the brain to the occipital cortex at the back of the brain, allowing you to see. Most strokes affect one side of the brain. Nerves from each eye travel together in the brain, so both eyes are affected. If the right side of your brain is damaged, the left side vision in each eye may be affected. It is rare for both sides of the brain to be affected by stroke. When it does happen, it can result in blindness.”

Different types of vision issues can include colour blindness, visual field loss, blurry vision, double vision, moving images and other problems such as dry eye and sensitivity to light. “When a stroke effects ares of the brain that process information you see, it can cause issues like visual neglect, judging depth and movement and recognising objects and people.”

I now wanted to look up some ways of designing for colour blindness because I don’t think I have any prior knowledge on the topic. It might be important to consider as it affects stroke patients. On the Vision Aware website it says that bright colours are generally easier the see as they have the ability to reflect light more. Solid bright colours such as orange and red are usually more visible than pastels. It also states that lighting can be important and can influence the perception of colour. Colours like navy blue, brown and black may be hard to distinguish between. As well as blue, green, purple and pink, yellow, pale green. This will be something to consider when creating a colour palette. The site also states that colours like orange and red can be used for safety cues for visually impaired people. 

Doing this research has been quite interesting and has given me lots to consider when designing. I think important things to consider in the app is colour, typeface size and brightness. I think having an option to enlarge or shrink the type point would be very helpful, along with an option to hear the type being spoken. This would be very useful I feel for a lot of people suffering from sight problems. I will also take into account the research about colour blindness and make sure I am aware of which colours I should put together. Something else i feel like I should consider is that with impairments it can be hard to distinguish depth. So having flat block colour images might be the way to go by keeping it easy to understand. One more option I think I should have is the ability to change the brightness within the app. It comes up in the research about colour blindness and visual impairments so it would be helpful for the patients to be able to control the brightness for their own needs. I feel I have enough information now about visual impairments to create something that is accessible for as many people as possible. I now need to start on creating a visual identity taking all this information into account.  


Sources Used:

D4RL: Mentor Meeting

Today we had our second mentor meeting in which we discussed our concepts and ideas. I was pretty set on my concept of creating an app after talking to the client yesterday, who seemed very excited about the idea. So this is what I pitched to Paul and he really liked the idea. He said that its super important nowadays to reinforce the use of tech with elders. As it may not be as easy for them to leave the house but they still need to be able to access information and support, so creating an app would be great to reinforce this. As well because of the audience being of some elders and aphasia patients i need to focus on making the app clean and minimal. Paul said it should be super user friendly as well, he asked if i had considered extra help for the user. Such as enlarged type or audio services. I hadn’t thought of this but it could be really beneficial for individual users. He said I could do some research into other ways of making information easier to read and digest. I think this would be a brilliant idea and something I will research after this. One thing Paul said to us was to try and think creatively in our outcomes. It may not be appropriate for the clients budget but having a practice solution with a more creative solution might excite the client. It also would be good to reflect our creativity for our portfolios which is something we have to really consider this year. Lastly Paul said that we should start creating mock ups to visually see what our concepts will look like. He said for an app especially it is important to think of the user journey, this could be a storyboard that I make before hand. 

I felt really happy with our meeting with Paul, he is very helpful and interested in our work. He pushes us to think creatively and helps our ideas to progress. As well his experience in the industry is amazing, he gives us lots of insight which we really appreciate. Above are pictures I took of the small handout portfolio he gave us as a gift which I thought was really nice. His work its beautiful and its inspirational to me that one day I hopefully will have my own polished, beautiful portfolio. Moving forward I want to do some research into extra help I could give on the app and I need to start storyboarding the user journey.